I wanted to start a broader setup showcase thread around AI Games.
A useful angle is quality versus speed, but it also connects with productivity. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Games is genuinely useful and where it still needs improvement.
A useful angle is quality versus speed, but it also connects with productivity. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Games is genuinely useful and where it still needs improvement.