I wanted to start a broader setup showcase thread around AI Game Worlds.
A useful angle is prompt design, but it also connects with limitations. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Worlds is genuinely useful and where it still needs improvement.
A useful angle is prompt design, but it also connects with limitations. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Worlds is genuinely useful and where it still needs improvement.