I wanted to start a broader future possibilities thread around AI Game Design.
A useful angle is getting started, but it also connects with quality versus speed. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Design is genuinely useful and where it still needs improvement.

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A useful angle is getting started, but it also connects with quality versus speed. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Design is genuinely useful and where it still needs improvement.

Photo by on