I wanted to start a broader creative experiments thread around AI Game Art.
A useful angle is performance, but it also connects with best workflow. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Art is genuinely useful and where it still needs improvement.

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A useful angle is performance, but it also connects with best workflow. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Art is genuinely useful and where it still needs improvement.

Photo by on