Exploring AI Game Animation: workflow comparison

finnnort

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Sep 5, 2026
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I wanted to start a broader workflow comparison thread around AI Game Animation.

A useful angle is common mistakes, but it also connects with cost control. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.