Exploring AI Game Animation: practical use cases

leahwolf68

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Sep 5, 2026
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I wanted to start a broader practical use cases thread around AI Game Animation.

A useful angle is common mistakes, but it also connects with reliability. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.