I wanted to start a broader ideas worth trying thread around AI Game Animation.
A useful angle is advanced workflows, but it also connects with troubleshooting. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.
A useful angle is advanced workflows, but it also connects with troubleshooting. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.