Exploring AI Game Animation: creative experiments

connorcodes19

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Sep 5, 2026
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I wanted to start a broader creative experiments thread around AI Game Animation.

A useful angle is data quality, but it also connects with useful tools. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.
 
One thing worth trying is a side-by-side comparison around useful and experiments. Keep the input the same and change only the part you're testing. It makes the difference much easier to spot. That usually gives a much cleaner signal than changing several things together. The part about "I wanted to start a broader creative experiments thread around AI Game Animation. A useful angle is data quality, but i…" is the bit I would test first.