I wanted to start a broader future possibilities thread around AI Games.
A useful angle is common mistakes, but it also connects with getting started. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Games is genuinely useful and where it still needs improvement.

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A useful angle is common mistakes, but it also connects with getting started. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Games is genuinely useful and where it still needs improvement.

Photo by on