I wanted to start a broader practical use cases thread around General AI Game Development.
A useful angle is creative uses, but it also connects with integration. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where General AI Game Development is genuinely useful and where it still needs improvement.

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A useful angle is creative uses, but it also connects with integration. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where General AI Game Development is genuinely useful and where it still needs improvement.

Photo by on