I wanted to start a broader practical use cases thread around AI Game Programming.
A useful angle is prompt design, but it also connects with security. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Programming is genuinely useful and where it still needs improvement.
A useful angle is prompt design, but it also connects with security. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Programming is genuinely useful and where it still needs improvement.