I wanted to start a broader practical use cases thread around AI Game Design.
A useful angle is future improvements, but it also connects with collaboration. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Design is genuinely useful and where it still needs improvement.
A useful angle is future improvements, but it also connects with collaboration. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Design is genuinely useful and where it still needs improvement.