AI Game Design: mistakes and lessons ideas and experiences

logan3650

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Sep 5, 2026
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I wanted to start a broader mistakes and lessons thread around AI Game Design.

A useful angle is real-world use, but it also connects with creative uses. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Design is genuinely useful and where it still needs improvement.

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Have you tried isolating lessons and game from the rest of the workflow? That would be my first test, because it makes it much easier to see where the problem is coming from. That should make the trade-off a lot clearer.