Exploring AI Game Animation: future possibilities

milo5108

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Sep 5, 2026
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I wanted to start a broader future possibilities thread around AI Game Animation.

A useful angle is evaluation, but it also connects with real-world use. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.
 
I think game and animation is the key part of this topic. A practical approach is to define the outcome you want, test it with a small example, and then check quality, speed and reliability separately. That way you can improve the workflow without losing track of what caused the improvement.
 
On Exploring AI Game Animation: future possibilities, the part about game and animation stands out to me. I would test one small workflow first, keep the variables consistent, and compare the result before changing several things at once. The original point — "I wanted to start a broader future possibilities thread around AI Game Animation. A useful angle is evaluation, but it also connects with real-world use. Different tools and workf…" — gives a useful starting point for that comparison.