I wanted to start a broader mistakes and lessons thread around AI Game Animation.
A useful angle is testing, but it also connects with performance. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.
A useful angle is testing, but it also connects with performance. Different tools and workflows can produce very different results even when the goal is similar.
It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.