AI Game Animation — what is changing around mistakes and lessons?

willow9023

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Sep 5, 2026
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I wanted to start a broader mistakes and lessons thread around AI Game Animation.

A useful angle is testing, but it also connects with performance. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Animation is genuinely useful and where it still needs improvement.
 
I think game and animation is the key part of this topic. A practical approach is to define the outcome you want, test it with a small example, and then check quality, speed and reliability separately. It is usually easier to troubleshoot when each change is tested on its own.