AI Game Design — what is changing around tool comparison?

cameronthetalks

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I wanted to start a broader tool comparison thread around AI Game Design.

A useful angle is collaboration, but it also connects with testing. Different tools and workflows can produce very different results even when the goal is similar.

It would be interesting to compare practical examples, experiments, setups, or lessons that show where AI Game Design is genuinely useful and where it still needs improvement.

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I think game and design is the key part of this topic. A practical approach is to define the outcome you want, test it with a small example, and then check quality, speed and reliability separately. That should make it easier to tell whether the change is actually helping.