Recent content by tomontiger

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    General AI Game Development knowledge guide: improving best workflow

    A useful way to understand General AI Game Development is to separate the goal, the input, the model or tool, and the way the output is evaluated. One important area is best workflow. Define what a good result looks like before changing tools or settings, then test one variable at a time so you...
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    A practical overview of Mistral Models for getting started

    The point about mistral and models is interesting. In practice I would keep the first test simple, record what worked, and only add extra complexity if it solves a specific limitation. The original point — "When working with Mistral Models, the biggest gains usually come from treating it as a...
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    AI Animation explained: a practical look at advanced workflows

    When working with AI Animation, the biggest gains usually come from treating it as a repeatable workflow rather than a one-off prompt or experiment. One important area is advanced workflows. Define what a good result looks like before changing tools or settings, then test one variable at a time...