Recent content by tomcraft

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    A practical overview of GPUs for performance

    A useful way to understand GPUs is to separate the goal, the input, the model or tool, and the way the output is evaluated. One important area is performance. Define what a good result looks like before changing tools or settings, then test one variable at a time so you can tell what actually...
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    Image to 3D — what is changing around creative experiments?

    I wanted to start a broader creative experiments thread around Image to 3D. A useful angle is evaluation, but it also connects with security. Different tools and workflows can produce very different results even when the goal is similar. It would be interesting to compare practical examples...