Recent content by tom_matrix

  1. tom_matrix

    AI Game Animation explained: a practical look at useful tools

    A useful way to understand AI Game Animation is to separate the goal, the input, the model or tool, and the way the output is evaluated. One important area is useful tools. Define what a good result looks like before changing tools or settings, then test one variable at a time so you can tell...
  2. tom_matrix

    How to build a better getting started workflow in C++

    One thing worth trying with How to build a better getting started workflow in C++ is a controlled comparison around step and getting. Use the same input for each test and note what changes in the output rather than judging from a single run. That way you can improve the workflow without losing...
  3. tom_matrix

    AI Games explained: a practical look at common mistakes

    A practical understanding of AI Games starts with knowing what the system does well, where it is unreliable, and how to validate the result. One important area is common mistakes. Define what a good result looks like before changing tools or settings, then test one variable at a time so you can...