Recent content by logan_lab

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    Unity + AI discussion: mistakes and lessons

    I wanted to start a broader mistakes and lessons thread around Unity + AI. A useful angle is quality versus speed, but it also connects with reliability. Different tools and workflows can produce very different results even when the goal is similar. It would be interesting to compare practical...
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    Interesting ways to use Suggestions for mistakes and lessons

    On Interesting ways to use Suggestions for mistakes and lessons, the part about suggestions and mistakes stands out to me. I would test one small workflow first, keep the variables consistent, and compare the result before changing several things at once. It is usually easier to troubleshoot...
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    A practical overview of General AI Game Development for best workflow

    For General AI Game Development, it helps to think in terms of inputs, constraints, verification, and iteration. One important area is best workflow. Define what a good result looks like before changing tools or settings, then test one variable at a time so you can tell what actually improved...