Recent content by kai_vis

  1. K

    A practical overview of AI Game Animation for accessibility

    A useful way to understand AI Game Animation is to separate the goal, the input, the model or tool, and the way the output is evaluated. One important area is accessibility. Define what a good result looks like before changing tools or settings, then test one variable at a time so you can tell...
  2. K

    AI Red Teaming discussion: practical use cases

    I wanted to start a broader practical use cases thread around AI Red Teaming. A useful angle is quality versus speed, but it also connects with reliability. Different tools and workflows can produce very different results even when the goal is similar. It would be interesting to compare...