Recent content by hub_theo

  1. hub_theo

    Godot + AI explained: a practical look at future improvements

    A practical understanding of Godot + AI starts with knowing what the system does well, where it is unreliable, and how to validate the result. One important area is future improvements. Define what a good result looks like before changing tools or settings, then test one variable at a time so...
  2. hub_theo

    GPUs — what is changing around ideas worth trying?

    I wanted to start a broader ideas worth trying thread around GPUs. A useful angle is best workflow, but it also connects with evaluation. Different tools and workflows can produce very different results even when the goal is similar. It would be interesting to compare practical examples...