Recent content by evaontalks

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    Full-Stack AI Development discussion: creative experiments

    I wanted to start a broader creative experiments thread around Full-Stack AI Development. A useful angle is limitations, but it also connects with troubleshooting. Different tools and workflows can produce very different results even when the goal is similar. It would be interesting to compare...
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    privacy considerations: which workflow works best for AI Game Animation?

    I think privacy and considerations is the key part of this topic. A practical approach is to define the outcome you want, test it with a small example, and then check quality, speed and reliability separately. It is usually easier to troubleshoot when each change is tested on its own.
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    How do you improve productivity when working with Godot + AI?

    I have a question about Godot + AI that may be useful for other people working with it too. I am particularly interested in productivity and real-world use. I would like to compare approaches that people have actually used rather than just theoretical suggestions. What would you tell someone...