There are several ways to approach General AI Game Development, so I wanted to compare experiences.
I am particularly interested in advanced workflows and creative uses. I would like to compare approaches that people have actually used rather than just theoretical suggestions.
What would you...
A useful way to look at C++ explained: a practical look at useful tools is to focus first on tools and useful. That tends to make the trade-offs easier to compare. It is usually easier to troubleshoot when each change is tested on its own.